![]() ![]() The need for RadAways can be eliminated (always have enough water in the vault and have all explorers with 11 endurance or more for radiation immunity) which would make science labs useless. If you don't care about customizing dwellers barbershops will be useless to you. You probably won't be doing much if any crafting early on, but it's probably the best thing late game. Weapon and outfit workshops are very useful, especially late game, as they let you craft tonnes of the best legendary gear. For stimpack and RadAway storage width doesn't matter as it's always 10 more per cell, regardless of how they're connected.Īs for useless rooms, there are a couple, but it depends entirely on your vault. ![]() The only rooms that aren't are the medbays and science labs, which are most efficient (production wise) as 2-wide. Resource rooms, storage rooms, training rooms, living quarters, all of them. Seal the buckets and carry them to the surface as needed.Most rooms are more efficient 3-wide. ![]() It isn’t ideal, but it is an effective way to keep your shelter safe and sanitary. Another option is to use small plastic toilets or buckets.You may not be able to get clean, running water in an emergency, so you may need to install an expensive system of tanks, pipes, and filters if you want more comfort. Many shelters do not feature running water, so a regular toilet isn’t usually an option.You can also try joining the pipe to the air pump’s ventilation pipe. You may need to dig through the dirt so the pipe exits above the plastic canopy over the entryway. To install the ventilation pipe, run it through the nearest entryway, if possible.A good location for the toilet is near the exit furthest from your sleeping quarters. You will need to install a ventilation pipe, running it from the toilet to the surface. The most efficient way is a composting toilet, similar to what you would see in an RV. You have several options for installing toilets. Set up a toilet in a separate area of the shelter. ![]()
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